Avatar Studio
Build the figure that is you — head, hair, clothes and hundreds of pieces. Your friends see it in every app, and each game you try unlocks its own pack.
86 games and apps
Every game and app of cloud-apps.net, one screen each — free with one account, without ads.
Every game and app of cloud-apps.net, one screen each. Swipe on, and the moment one catches your eye, it is a tap away.
Build the figure that is you — head, hair, clothes and hundreds of pieces. Your friends see it in every app, and each game you try unlocks its own pack.
A glowing red bar sweeps your live camera and records it slice by slice — whatever moves twists into glitchy art. Daily challenges, scores and friends.
Six card games on a felt table: Klondike, FreeCell, TriPeaks, Golf and two of our own, Fifteens and House of Cards. Sixteen hand-drawn decks to unlock and lifelike card sounds; play alone, against the computer or with up to four people on one phone or tablet.
Nine cute couples, one big love story: walk round the valley hand in hand, help every couple with a puzzle, a logic or a skill game, win back the heart-flames for the lantern festival — plus five point-and-click escape rooms. Gentle for little ones, tricky for grown-ups.
Fly a fighter over an alien world: shoot down the swarms, rescue the stranded colonists and break the guardians of twenty regions — weapons that level up, boosts and wingmen, eight fighters (two earned by playing) and their upgrades in the hangar.
Trace hidden words through a grid of letters — across, down or diagonally, bending as you like. One, three or five minutes against the clock, or Zen to find them all; Hungarian, English and Spanish words.
Vikings or pirates: build rune-tech or brass-and-steam towers and hold the line against the other side’s raiders — twelve always-winnable lands, war-council upgrades for each run and unlocks that stay for good.
Turn two linked rings of glass beads — the two beads where they cross ride with whichever ring turns — until every colour sits where the goal shows it: 100 always-solvable stages in five sizes, and an endless zen mode.
Untangle twisted ropes on a wooden frame — lift one end at a time over the others until every rope slips free, across 200 always-solvable levels.
Flip the entire black-and-white level with one press, turning walls into paths, to solve minimalist puzzles that end with a joyful "of course!"
Move a single matchstick to make a broken equation true, and enjoy the warm click of each eureka moment, with no timers or penalties.
Stack and scatter stones on a 5×5 wooden board to lay a golden road between opposite edges, a two-player duel you learn in a minute and keep mastering for much longer.
Guide a springy, gravity-bound snake across grid islands, growing its own body into bridges and stairs to the gate, where every solved puzzle feels like a small celebration.
Place as few stones as possible to force the copper beetle on the longest winding route to its lantern, and enjoy watching each stone add steps to your score.
Two dice, fifteen checkers and a race for home on an inlaid wooden board — face to face, pass and play, or against the computer.
Hide your fleet, then hunt theirs shot by shot across one phone lying between you — or against a cunning computer.
Sow polished stones round a carved wooden board and capture your opponent's — Kalah or Oware, face to face or against the computer.
Rotate the world in 90-degree turns and let a real-physics ball roll, bounce, and slide to the exit, where the fewest turns earn the most joy.
Calibrate your screen once with a card or coin, then measure anything to a tenth of a millimetre with a magnifier that makes every edge easy to hit.
Steer two characters at once with a single move, where the second mirrors the first, and solve short, elegant grid puzzles that make you see every step anew.
Eat smaller fish and plants, flee the bigger ones, and watch the ocean's predators turn to prey as you grow in a calm, wordless dive that's joyful to master.
Combine fire, water, earth and air into 2,000 discoveries, from lava to the internet, each with its own painting and a surprising true fact.
Fire a swinging miner's hook with one tap to reel in gold, rocks and treasure chests before time runs out, and savor the greedy-or-patient choice behind every shot.
Tip a 1x2 block across floating tiles with soft, physical rolls, outwitting fragile tiles, switches and teleports to reach the exit in a calm spatial puzzle.
Spin a customizable, weighted wheel to pick an option when you can't decide, with a clicking pointer and visible odds on every slice for a fair, dramatic choice in seconds.
Guide Pip across slippery ice, caves, and deserts by sliding wall to wall, and enjoy the satisfying hunt for the shortest path to the exit.
Lay a phone or tablet between you, a finger each, and send the puck flying off the rails — or take on the computer at three levels, on a neon, arcade or ice table.
Jump, capture and crown turned wooden discs on an inlaid board — Russian, International, Brazilian or English rules, face to face with a friend on one phone or tablet.
Two players, one wooden board: face to face, pass and play or side by side, with clocks and every rule, on walnut, marble or night slate.
Nine men’s morris on an heirloom board — face to face, pass and play, or against the computer.
Five in a row on squared paper — face to face, passing the phone, or against a sharp computer.
A tug of war of mental arithmetic for two on one phone or tablet — the quicker right answer pulls the rope your way.
Thirty-six hand-made holes on four courses — a garden with a windmill, a clockwork workshop, icy peaks and a moon base — alone, against the computer or with friends on one device.
Flick the striker, pocket your men and cover the queen — face to face, four in teams round a tablet, or against the computer.
Aim at the broom, pick the weight and the turn, then sweep your stone into the house — face to face, pass and play or against the computer.
Lay a phone or tablet between you, two flippers each, and keep the ball out of your drain past bumpers, slingshots and spinners — or take on the computer at three levels, on a neon, carnival or deep-space table.
Charge, brace and shove your rival out of the straw ring — a finger each, face to face on one phone, or against the computer.
Flick vintage buttons across the felt and bend the shot into the net — face to face, pass and play, or against the computer.
Move, turn and flip seven lacquered pieces to fill ink-wash silhouettes: over sixty figures, from cats and swans to sailboats and letters.
Dig through layered earth, collect diamonds and dodge the boulders you free, across 24 hand-made caves in a warm lantern-lit mine — half skill, half logic.
Lead a little green dinosaur up through 50 floating stone caves where cracked slabs crumble, sliders glide and keys open pillars, in crisp VGA pixel art with passwords like in 1992.
Hop a little green frog over a busy village road and a summer stream, on driftwood and water lilies, into five bays among the reeds — one tap, one hop.
Paint numbered regions until every region of N cells holds N, and watch each finished one settle as a piece of coloured paper, from a 5×5 intro to 12×12 expert boards.
Break cut-glass bricks with a glowing pearl of light, across 32 handcrafted levels and an endless mode, in three looks.
Link numbered islands with straight bridges into one network on an antique sea chart — daily charts, thirty levels and hints that explain themselves.
Bonk the moles and spare the bunny, hedgehog and gnome in a hand-painted garden where some moles only peek, across twelve one-minute stages.
Drop sliding slabs onto a tower that climbs from morning haze to the aurora; the overhang tumbles away, perfect drops snap into place.
Turn obsidian and mother-of-pearl discs on a black lacquer board and outflank the computer at three levels, or play a friend on one device.
A retro pixel platformer: run the Red Cantor through vineyards and wine cellars, gather grapes, wine and barrels, and stomp wasps, highwaymen and ganders — five levels.
Pick one of three eggs, hatch a little dino and raise it — feed, bathe, play and teach it tricks on a retro-modern handheld.
Pull the lever of a lavishly animated one-armed bandit: five lines, hold buttons, a 777 jackpot, a dice bonus board and showers of coins. Play money only, just for fun.
Clear a stack of hand-painted ivory mahjong tiles pair by pair — seven layouts from the classic Turtle to a quick Lantern, every deal solvable.
Draw every figure in one continuous stroke — houses, stars, flowers, creatures and mandalas in gold leaf, neon or chalk, with hints from a real solver.
Slide cars, boats or wooden blocks aside and free the red car in 216 solver-proven traffic jams, from a four-move warm-up to 49-move Grandmaster.
Turn over hand-drawn cards from three illustrated decks, find every pair and watch your memory sharpen, from a gentle 3×4 to an expert 6×8 board.
Push crates, flower pots or ice blocks home in a hand-drawn warehouse, greenhouse or glacier, across 160 generated levels with solver hints and an endless mode.
Drop stacks of glossy hex tiles on a stitched linen board and watch matching colours flip over and clear, across 24 levels, Endless and Zen.
Aim, bank shots off the walls and pop iridescent soap bubbles across forty patterned levels, Endless and a calm Zen mode.
Turn chrome mirrors, carry glass splitters and mix coloured lasers until every target lights up, across 64 generated levels and an endless lab.
Turn polished copper pipes on slate until one network runs with water from the source, on boards from 4×4 to 10×13 or wrap-around.
Drag wooden buttons until no two woollen threads cross, through thirty levels, a daily knot and free play on linen, a starry sky or paper.
Mesh brass gears on an oak movement board until every hand of the stopped church tower clock turns right.
Pour layered molten wax into tin moulds and cast the striped candles the Red Cantor's church ordered.
Sneak a cheeky altar boy past the Red Cantor's lantern for a sip of his best red — a turn-based stealth puzzle.
A short cellar escape in five rooms: candles, a dark passage, the cantor's organ, a barrel lock and his lost songbook.
Old books in the arched niches of a wine cellar, a few clue slips on the table — and only one book fits them all.
Fill the grid like a Sudoku and make every cage add, subtract, multiply or divide to its target, 4×4 to 7×7.
Slide paper cards one cell at a time: 1 and 2 make 3, equal cards double. Three themes, three languages.
Picture logic puzzles on graph paper, drawn fresh every time and certified solvable without guessing.
A calm procedural maze you trace with your finger: raked sand, night stone or ink on paper.
Connect the matching dots with pipes of liquid light and fill every cell. Generated 5×5 to 9×9 puzzles.
Drop fruit into a glass jar, merge two of a kind and grow a watermelon, with its own tiny physics.
Drag pieces onto the board, clear rows and columns, chain combos. A calm, tactile block puzzle.
Match three glass gems: cascades, blasters and colour bombs, three stars in 30 moves or endless Zen.
Connect 1 to the last number across stone tiles. Four sizes, every puzzle has exactly one solution.
Crack the hidden colour code in ten guesses on a dark wooden board with glass pegs, with solver hints.
Five ivory dice on a felt table, three rolls, thirteen boxes: classic dice poker, solo or pass-and-play.
A glass disc lights a growing sequence of segments and notes; repeat it as long as you can.
Classic snake in a calm garden: swipe or use the keys, three themes, best scores per speed and walls.
The 15-puzzle in ceramic: 3×3 to 5×5, numbers, pictures or your own photo. Every start is solvable.
Press a lamp to flip it and its neighbours and switch every lamp off, with hints from a real minimal solver.
Lacquered discs on brass pegs: move the tower in the fewest moves, with hints from the optimal solution.
Freshly written 9×9 puzzles with one solution, pencil notes and hints that explain themselves.
Slide warm ceramic tiles, merge the numbers and reach the golden 2048 tile, on a 4×4 or 5×5 grid.
Peg solitaire on a wooden board with glass marbles. Hints, results and three languages, perfect on a phone.
Every one is free with a single account — without ads, on every device.
New games arrive often. Your favourites wait on the home screen.